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/ic/ - Artwork/Critique

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>> No.5047199 [View]
File: 280 KB, 1318x990, 1606890095654.png [View same] [iqdb] [saucenao] [google]
5047199

>>5046761
Some parts on their own are ok but somehow everything else is kind of a mess when put together. Eyes too high on the face and too close together. More anatomy reps but you're getting the right idea.

>>5046967

>> No.5036351 [View]
File: 280 KB, 1318x990, 1590634274007.png [View same] [iqdb] [saucenao] [google]
5036351

>>5036312
/beg/ anon here. I'm glad I could help a little bit.
Something that helped me get a better grasp of the head is breaking it down into 3d forms. Found pic related in an /asg/ thread awhile back that serves as a good example.

>> No.4610548 [View]
File: 280 KB, 1318x990, draft_the_dome.png [View same] [iqdb] [saucenao] [google]
4610548

>>4608366
if you're struggling with the upper part of the head, try to divide it into sections and then ask yourself how much of which section is visible in certain perspectives. it looks to me like you're just drawing a circle for the upper part of the head instead of thinking about the perspective implications. drawing through the form to the other side of the head will really help in that regard. as always, i would work on one thing at a time. if you're focused on really getting the 3d structure of the head shape down, forget about detailing in features for now
i should also mention that in the end, anime-style will ditch perspective consistency for shape-appeal in a heart beat. structure is indispensable for learning, but be ready to eject it out the airlock in favor of appealing shapes for finished illustrations. a lot of drawings can appear "western" if you bend to the will of perspective and form every time
>>4608810
put it on your twitter, brother. i follow so i don't have to look through these threads to find your work lol
>>4609515
great tips on the proportions

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