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/ic/ - Artwork/Critique

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>> No.4123517 [View]
File: 765 B, 36x44, Elf_Archer.png [View same] [iqdb] [saucenao] [google]
4123517

>>4123302
>BG is too dark, no contrast with linework
I use red and blue to have high contrast with the dark canvas when sketching, but i use darker lines to finish because the high contrast on the lines just makes it look more flat.

>its drawn in perspective but, all the perspective is wrong, gun barrels, foreshortening on the elf, tank, Santas gun arm, the guns
How so? The gun barrels indeed have a different angle to give sense of rotation, the foreshortening on the elf looks fine but the wheels whatever are messed up like i said before.

>no color
>no shading
>everything is single line width, which makes it also look flat, work on your line weights
The purpose of this exercise is not to make a complete rendered image, it's a study on construction, values are another complete beast to deal with. Actually there's some line weight, just very subtle.

>nothing to define form
there's overlap and size difference between the forms, which is enough to give a sense of deep to the image.

>elf looks like a renaissance baby
>elf looks lazily drawn like he was put in a body suit to avoid drawing clothes
I forgot to make the detail on wrist but it indeed looks like a bodysuit and i did on purpose because the sprite which it's based don't give much cloth information besides the boots and green clothing with some bits of red.

>elf is hyper detailed, Santa has no detail
Actually the santa face have way more details then the elf, on the santa you have the definition of the cheekbones and wrinkles on the face when the elf is more flat and smooth.

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