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>> No.3454546 [View]
File: 576 KB, 964x1250, stuff_01.jpg [View same] [iqdb] [saucenao] [google]
3454546

>>3454536
2/2 on the opposite side of the paper, you'll draw one of the following:

- 20+ freehand perfect squares
- 20+ freehand circles, built using squares
- 15+ cubes, aligned to consistent vanishing points/horizon
- 20+ freehand ellipses
- 15+ cubes with circles on their faces
- cubes attached with cylinders
- cubes divided into more cubes
- cubes attached to each other
- boxes (cubical or non) with an open "flap"

generally we would do 10 or more of one category per week, (trying to do at least 2 a day) and then move on to the next, more complicated category. These exercises are great if your lines are shaky or if you're very slow. just make sure to ALWAYS DRAW WITH YOUR ARM AND SHOULDER. your wrist can't handle large curves, straight lines, or all that stress. your arm and shoulder can.

These exercises are meant to be done at a comfortabe speed in which you can fully control your arm. Not faster than you can manage, but fast enough so that each page takes around 5 -10 minutes to complete after you've done a few.
Part of the goal of these is for your shape construction to become so familiar that it feels as natural as writing.

Keep in mind that these exercises are NOT a goal in and of themselves, but are a means of reaching it effectively. Do them with discipline and reap the rewards, or don't and enjoy your place at the bottom of the bucket.

my feelings about creating content and artsyles are as follows: brevity is the soul of wit, and great designs are a mixture of simple and complex shapes.

simple =/= bad
complex =/= good

Each have their own uses, pros, and cons. There's no point in complexity for complexity's sake unless you're the character designer for the next final fantasy game.

When learning, becoming quick and consistent at constructing+creating simple shapes will allow you to handle more complexity and nuance without massive slowdown or inconsistency.

>> No.3453139 [View]
File: 576 KB, 964x1250, stuff_01.jpg [View same] [iqdb] [saucenao] [google]
3453139

>>3453126
2/2
on the opposite side of the paper, you'll draw one of the following:

- 20+ freehand perfect squares
- 20+ freehand circles, built using squares
- 15+ cubes, aligned to consistent vanishing points/horizon
- 20+ freehand ellipses
- 15+ cubes with circles on their faces
- cubes attached with cylinders
- cubes divided into more cubes
- cubes attached to each other
- boxes (cubical or non) with an open "flap"

generally we would do 10 or more of one category per week, (trying to do at least 2 a day) and then move on to the next, more complicated category. These exercises are great if your lines are shaky or if you're very slow. just make sure to ALWAYS DRAW WITH YOUR ARM AND SHOULDER. your wrist can't handle large curves, straight lines, or all that stress. your arm and shoulder can.


my feelings about creating content and artsyles are as follows: brevity is the soul of wit, and great designs are a mixture of simple and complex shapes.

simple =/= bad
complex =/= good

Each have their own uses, pros, and cons. There's no point in complexity for complexity's sake unless you're the character designer for the next final fantasy game.

When learning, becoming quick and consistent at constructing+creating simple shapes will allow you to handle more complexity and nuance without massive slowdown or inconsistency.

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