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/ic/ - Artwork/Critique

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>> No.4120735 [View]
File: 71 KB, 650x365, redline.jpg [View same] [iqdb] [saucenao] [google]
4120735

So I'm trying to understand how to manipulate a person in a wide-angle lens perspective. Basically, like how Kim Jung Gi and Ramon Nunez draw. I understand how to plot a perspective grid for something that's standing straight up like a building and such, but I get lost as soon as you bend the figure and can't exactly figure out how to distort the body accordingly. I'm trying to go about it by just breaking things into boxes but not sure how to plot a box that angled in a different degree. Anyone got any advice? Or do I just plot a box standing straight up in perspective and basically carve the body in the box's perspective? Can't seem to find any information regarding this, or I'm just looking in the wrong places.

>> No.3102358 [View]
File: 69 KB, 650x365, Redline.jpg [View same] [iqdb] [saucenao] [google]
3102358

>>3102355

>> No.2496470 [View]
File: 69 KB, 650x365, 867-eiga.jpg [View same] [iqdb] [saucenao] [google]
2496470

>>2496423
>>2496424
I suspect most of the young anime crowd thinks this stuff is hideous. Had a convo with one young dude about 90's anime, as well as modern stuff that actually does appeal to me (Redline for example), and there was no seeing eye to eye on what looked good. Everything he posited as goodlooking had really flat designs with lessened features (in more ways than one), and awfully mundane and sterile environments.

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