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/ic/ - Artwork/Critique

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>> No.6870031 [View]
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6870031

>>6870018
It's there, but "realism" has been out the window for the last twenty years or so. If you're trying to make something as mass marketable as possible, you'd do well to copy the softboys and generically appealing anime girls that are big now, along with all the obnoxiously round and sharp lines that come with it.

Now, the question is, do you want to do that? Because appealing to the average manga reader is not necessarily a way to create a successful manga, because the person reading your obscure indie work is probably not the average manga reader. Niches can be good, and if you're good at something, do it.

>> No.6442092 [View]
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6442092

What artists do great values? I need to study.

>> No.6412994 [View]
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6412994

>>6412993

>> No.6145173 [View]
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6145173

>>6145079
Observe how the hatching of the hands follows the contours - that is, the surface of the three dimensional shape. The lines on the fingers are perpendicular to the finger itself, "bumping" and thickening as they hit the knuckles. Without it, the shape would merely be implied from the silhouette of the finger. Painters work the same way - studying painting will improve your hatching, and vice versa. Try it some time.

>>6145143
Just post your thing man. These are semantics are pointless.

>> No.4959621 [View]
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4959621

>>4959616

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