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>> No.2003208 [View]
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2003208

>>2003185
i totally agree about the souls game and the strange, collapsed level design. its almost a perfect marriage between the story and game mechanics, like almost everything else in that game. the convenience and ease of use obviously makes the game more enjoyable, theres no huge empty spaces to create a false sense of depth (skyrim) but at the same time it makes the world so much more interesting from a story telling perspective. your character can only explore a fraction of whats out there, and you can catch glimpses of things far away in the distance without knowing exactly what they are.
but without veering totally off topic
>that fragmented quality that reminded me of playing JRPGs or watching animes in the '90s
the only way i was able to watch dbz as a kid was on this international channel where they played the episodes with japanese VA and no english subs, so i know exactly what you mean
a lot of the story translates visually without the use of dialogue but still there are nuances that are lost and even more interesting is all the shit you come up with to fill in the blank space where an explicit story should be. because of this i alwayus thought it would be really cool for someone to draw a comic in the traditional japanese manga style, but with no dialogue or maybe just random words that have nothing to do with any sort of story; basically attempt to emulate that feeling you get as a kid watching something tjat appeals to you visually but you have no clue as to whats actually going on. that sounds like an interesting idea to explore, maybe an opportunity to mess around with cliches and whatnot. but what do i know, apparently im just being racist.

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