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>> No.4966123 [View]
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4966123

>>4966102
You can't really do that in a vacuum. You need to know what the context of the situation is I think. The best context-free example I can think is Valve creating 2 layered textures. So grass to dirt would have grass ontop and dirt on the bottom. It would look like grass at first, then the map makers could effectively paint the transition part by using a brush that would add transparency to the top layer. This is getting into shaders and all that now.

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