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/ic/ - Artwork/Critique

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>> No.4430631 [View]
File: 289 KB, 964x1020, 610860716.jpg [View same] [iqdb] [saucenao] [google]
4430631

>>4430562
There's a lot of games out there of which you could swap the story, gameplay or main character for another and barely notice any difference.
Not so much for DS. The difficulty in DS serves a thematic purpose- to illustrate how bleak, unforgiving and indifferent the world the game is set in is. As do the minimalistic music and sound effects, the plot and setting, how the player character is just another nameless unded, the energy mechanic that leaves you exhausted after 3 swings, the way items are placed, the respawn mechanic, the Estus system, etc. . All of these things added create a whole that is more than the sum of its parts, and if you try removing or replacing any of these elements for something else, it would only result in a diminishment of the whole because everything is so well attuned with the rest.
I'm certain that is what made DS as influential as it is. Not its difficulty alone, but the way it combined all these audiovisual and gameplay mechanics (most of which already existed in other vidya) to create something so fresh and memorable.
... All that and the amazing way in which the first half of the game is interconnected. It's neat.

Anyways enough ramblings about DS. Point is people often take things at face value to apply it to their work without realizing that there's a ton more work under the surface.

>> No.3822722 [View]
File: 289 KB, 964x1020, 610860716.jpg [View same] [iqdb] [saucenao] [google]
3822722

>>3822425
>Does the harshness of /ic/ ever make you want to quit drawing?
Never even though I posted my work and got bashed like everyone else. It's valuable critique, as little of it as there is. The shitty quality of my work has made me stop drawing for extended periods though.
>How long have you been browsing /ic/?
Couple years, now, I think?
>How long have you been drawing?
Been drawing seriously for a year.
>How long have you realized you have to put forth effort into getting better at drawing?
The moment I set foot in /ic/.

>> No.3302447 [View]
File: 327 KB, 964x1020, 49901.jpg [View same] [iqdb] [saucenao] [google]
3302447

>>3302431
One factor to have in mind when talking about Sakimi's success is that she was at the right place at the right time, when Patreon started to become a thing while she had quite a large DA follower base already. That's not really applicable but still a factor of why she gets so much money and attention. But there's also other, relevant elements that you can use:
1.She makes her artwork appealing to the "normie"s eye, the lowest common denominator. That's the most important thing. It looks very professional and polished to people who don't know much/don't care about art because of the good rendering and semi-realistic style. If you look at the comments on her art it's full of people impressed by what they think is artwork of the highest quality imaginable. That's a very important thing to learn: Your art doesn't need to be perfect to sell, only to appeal to certain crowds that you target.
2.Speaking of crowd, what is your target demographic/group? What do they enjoy/are likely to give money for? You need to ask youself these questions. Sakimi did and understood that there was a large group of fujoshits/weebs/normies willing to pay for what she does, and accordingly stopped to make OC to entirely cater to that crowd.

>> No.3280807 [View]
File: 327 KB, 964x1020, 49901.jpg [View same] [iqdb] [saucenao] [google]
3280807

>>3278701
Did you draw this, anon?
It looks very clean, I like it.
Keep up the good work!

>> No.2547435 [View]
File: 289 KB, 964x1020, 0941055c9331bf018008f128f0839122.jpg [View same] [iqdb] [saucenao] [google]
2547435

Is mainstream cartooning quality dead? I mean, Disney is pretty much done with it.

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