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/ic/ - Artwork/Critique

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>> No.2256577 [View]
File: 17 KB, 320x200, pjpa68371.png [View same] [iqdb] [saucenao] [google]
2256577

>>2256297
see
>>2255836

>> No.2087205 [View]
File: 17 KB, 320x200, pjpa68371.png [View same] [iqdb] [saucenao] [google]
2087205

>>2087196
also c64:

>> No.1883648 [View]
File: 17 KB, 320x200, (2011_08_04___10_14)_water.png [View same] [iqdb] [saucenao] [google]
1883648

>>1883640
Did you see the posts above that clearly describe how the aesthetic existed long before computer graphics were even a thing? Also newschool pixelart is different in many ways from the stuff from the 80s and 90s- more attention paid to clusters and banding, much less dithering is used (both changes due to the switch to LCD from blurry CRT monitors), sometimes gradients or filters are used, etc.

There's definitely "hipster" pixel art out there that is born out of laziness and nostalgia, but it's silly and detrimental to this discussion to use the term "pixel art" as if this were the only aesthetic it describes.

Also, some of those "retro" qualities are what make the medium appealing. Small palettes, tall/wide pixels, even stuff like strict c64 restrictions- these things breed creativity and novel approaches. And oftentimes contemporary pixel artists find new ways to break these limitations, and create NES/c64/etc. work that wouldn't have been possible (or wasn't attempted) decades ago.

>> No.1572213 [View]
File: 17 KB, 320x200, (2011_08_04___10_14)_water.png [View same] [iqdb] [saucenao] [google]
1572213

Well, just one more. C64 work by Joe/Wrath Designs

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