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>> No.3981751 [View]
File: 363 KB, 1920x1080, lobby01_ambient_occlusion_edges.jpg [View same] [iqdb] [saucenao] [google]
3981751

>>3981383
Shadows from bounced lights.

any scene is filled with the light bouncing off the floor, walls, other objects etc, so there's a weak but significant light hitting every single object from all directions so when the objects are close together they block this omnidirectional light occluding each other.

TLDR for brainlets it get's darker in every single gap between the objects, in every crease and every gap.

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