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/ic/ - Artwork/Critique

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>> No.1717952 [View]
File: 309 KB, 2058x500, andrew Sonea block in.jpg [View same] [iqdb] [saucenao] [google]
1717952

>>1717573

>> No.1686897 [View]
File: 309 KB, 2058x500, THE WAY.jpg [View same] [iqdb] [saucenao] [google]
1686897

>>1686892
Push values. PUSH PUSH PUSH. Better oversaturated than under!

Remember to keep in mind: Break down some smaller shapes (like the tummy flabs) and figure out which direction they're facing.

>> No.1613802 [View]
File: 309 KB, 2058x500, andrew Sonea block in.jpg [View same] [iqdb] [saucenao] [google]
1613802

>>1613760
well, you've got the proportions and anatomy pretty close to the ref, so that's good. what you're doing wrong, i think, is that you're trying to build up the value by using a semi-transparent brush and going over it a million times. Instead, block in the shadow shapes, mid tones, and highlights and then go in and blend them together at the end, paying attention to the hardness or softness of the edges. Ctrl Paint has the basic photoshop rendering course that goes over it too.

>> No.1587171 [View]
File: 309 KB, 2058x500, Demo.jpg [View same] [iqdb] [saucenao] [google]
1587171

>>1587160
Well first thing first--ditch that brush. Or change the spacing on it so that you don't have that hideous jagged edge. I'd probably just use a hard and a soft round brush to paint that.

Anyways, you have a line drawing down and the average value blocked in. That's a great start. I'd also block in the background values too so you can judge your values better. Then it's just a matter of blocking in the shadow shapes (they are soft shapes there since it is diffusely lit). And then bring in some of the lights. Don't overdo things and extend the value range...instead try to keep the subtleties that are there.

Anyways, I will post two step by steps I made for some people in a thread a while back here on /ic/ when the topic of rendering came up. It's not my exact approach, but it is a straight forward way to attack an image if you are lost. Use it as a rough guide, and don't get too caught up in specifics. I forget how long they took, but they were both pretty quick (less than an hour and less than two hours I think).

>> No.1554902 [View]
File: 309 KB, 2058x500, Andrew Sonea Blockin Demo.jpg [View same] [iqdb] [saucenao] [google]
1554902

>>1554897

>> No.1514120 [View]
File: 309 KB, 2058x500, Demo.jpg [View same] [iqdb] [saucenao] [google]
1514120

There seems to be some confusion here on methods of blocking in and then refining...so I did a quick demo. This isn't the only way, and isn't even the method I always use...but it is straight forward enough that I think it is worth exploring as a technique. Painting time is like...I dunno, 45 minutes or so.

Also be aware of a few things here...
1) the demo is quick...if you were to try this take more time at each stage. The initial lines I had are off with proportions, the shadow shapes are SUPER sloppy etc. Take the time to get it right before progressing through the steps. Do as I say not as I do :P Oh, and I should have done the background a bit more carefully, because values are relative so it will affect my figure, so if the bg is off the figure will be off (which happened a bit here).

2) I overused the soft brush in this and it looks airbrushed and shitty as a result. I just wanted some quick result to show this, and the soft brush allowed me some quick values and edges to be placed down (but they are not by any means very accurate). Try to use the hard edged brush as much as possible in the beginning stages, then only at the end use a bit of the soft brush to soften edges/get value transitions.

3) the "final" image here isn't finished obviously. In my opinion the values aren't grouped well and it looks a bit spotty as a result. So if I were to work on it more I'd try to get better value organization/cohesiveness. Simplify it a bit. And also work on the edges.

Hehe, enough excuses! Hopefully this helps a bit...

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