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/ic/ - Artwork/Critique

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>> No.5137303 [View]
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5137303

>>5137059
these sort of compositional rules are horseshit, you can draw a bunch of lines on an image at random and see it line up with just as much stuff

>> No.4308679 [View]
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4308679

>> No.4260014 [View]
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4260014

>>4260008
mentlers stuff looks pretty aesthetic to me

>> No.3982141 [View]
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3982141

>>3982036

>> No.3300432 [View]
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3300432

>>3300254
Oh lord OP, you have only scratched the surface. I can only begin to list the innumerable sins that form the homogenous legion of poor taste that is the concept art industry or just general "Artstation-core" aesthetics and sensibilities.

> detail via pouch (either fantasy characters with pouches, vials, flasks etc all over them are large creatures carrying tons of small sacks, chests, barrels etc)
> artists constantly drawing over rendered girls that never show any emotion or if they do it's something obnoxious like Dreamworks face (Ilya Kushinov is a big offender)
> Artists have a photo-real image in their folder to show how well they can render. it is always a piece of power armor, robot, or similar. Often just a bust, at that.
> z-brush -> keyshot >photoshop workflow, all the most advanced tools in the world and all they can do with it is drop a generic robot design on a stock photograph background
> Extreme Hue variation on skin at the slightest opportunity
>sub surface scattering in every lighting condition on every skin tone at every possible opportunity (bonus points for light behind the ear/ through the nose meme)
> overly rendering anime so that hair looks like plastic, eyes look like glass, the entire character looks like a 3d model
> "low-poly" (a shitty indie game dev fetish atm) style concept art
> only architectural pieces in their portfolio are pagodas, temples, other asian-esque stuff because it's the easiest to recognize "style" (shows a shallow understanding of architecture)
>Extremly dynamic and foreshortened character illustration ... but the closest thing to the camera is the hand so the drawing is 80% hand/arm
>3-4 legged walker mechs
> top down shot of a guy in a boat with the silhoutte of something BIG in the water under him (using figures in a composition as a short hand for scale in general is pretty cheap)
> "I put tentacles on this that means it's from the Cthulu mythos"

The list goes on, anyone feel free to add to it.

>> No.3210413 [View]
File: 955 KB, 800x1154, merc_wip_ds.png [View same] [iqdb] [saucenao] [google]
3210413

>>3210407
I meant to say, that if finds patterns when there is none that is related to this grid

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