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>> No.1787341 [View]
File: 1.41 MB, 2200x1050, learn muscles and bones.png [View same] [iqdb] [saucenao] [google]
1787341

>>1786372

I spotted a ton of bone and muscle problems, and tried to explain them for you (also moved on top of white to make it easier to read). I've given you a really long lecture before on studying muscle groups and bone structure, and I'm pretty much going to keep saying the same thing over and over again. Before you can tackle muscles, you have to understand the human skeleton. Muscles wrap around, and move every single bone in your body, so you have to understand how those bones function before you can even begin to muscle out your characters.

When you start a sketch, it's a really good idea to draw the skull, spine, rib cage, and pelvis. Those are the biggest bone landmarks, and will dictate the rest of your drawing. Once you have those down, then it's easier to attach other bones and muscles to them.

The clavicles of both girls are fucked up, and I think you should study them more. Either that, or your perspective is wrong (I'm too lazy to make corrections for that right now, but if you really want me too, I can try to redline your drawing again while focusing exclusively on perspective).

I noticed that your centerline was practically nonexistent, so you should really make sure that you establish that in your sketch so that every single muscle you draw afterwards isn't completely wrong. I tried to explain where the abs should start, and where the back muscles end. Also, I outlined a few muscles on the arm for you, since you were contouring in some weird areas.

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