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/ic/ - Artwork/Critique

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>> No.4067816 [View]
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4067816

>>4067028
>Also GL since I already have a base project I use for my work with a custom user system and lots of other code to implement relatively fast.
Well a lot of people has previous work that can be used for new projects lol.
You don't even need that desu, if you use a framework like Laravel you get things like a pretty decent user system with login, reigster and forgotten password out of the box, among other things. Downside there is writing in PHP I guess, but you're writing the backend in javascript so don't try and tell me that's any better.

>>4066957
>One anon asked about tech, I'm writing in Node.js, backend will be postgres, server nginx, host digitalocean, cdn undecided.
No frontend technologies? Are you writing your site is in plain js, html and css? Pretty web 1.0 tier. Though I guess I'm biased since I'm a fulltime React dev at the moment.

I'm working on my own site at the moment and it kinda floats some of the same ideas you guys have thrown around in this thread, though I'm not really concerned with attracting normies / non-artists. I think that market is way too hard to break into. Just a more niche for-and-by-artists kinda thing for artists who are looking to improve and build the drawing habit, quite similar to the vision LAS operates with, though I'm not as focused on streaks, challenges and whatnot. My biggest problem I think is a lack of vision for what features to include and focus on / promote and the overarching design of the website. Absolute shit at UX. Def yoinking some ideas from this thread tho, a lot of good posts. Already a lot of overlap with my own ideas, though.

You guys should def do more of >>4065770 before you get too hard into programming it. Some screenshots of the thing as it is atm. Mostly having ideas for features and then stealing styling from other sites for it (imgur, artstation..) since I'm bad at design, wish I had a designer so I could just implement shit.

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