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>> No.2276883 [View]
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2276883

>>2276869
>Also, about world building. I'm not sure I see what you're getting at as to why that's a negative.

it's not a negative, it's just neutral. it's empty design. use this picture by jaime jones as an example of empty world building. when you strip away the millions of little details and look at the concept as a whole, it can be summed up as "giant". He took it as far as the kernel for an idea, and then threw some horns on it, made it furry, and called it a day, rather than exploring any of the myriad possible scenarios and associations you could make with a giant.

i think its hard to talk about this without providing my own example of what i think a good concept is.

>>2276278
is one I did today. The concept I took is the phrase "Bone to pick" and I extrapolated that into a lineup at a police station that involved a skeleton. Then I decided on who would be the victim of a crime by a skeleton and I decided a lock that was unlocked was funny, and that the idea of a skeleton key that was a real skeleton was also funny.

So "Bone to pick" and "Skeleton key" were the kernels of ideas I used to build into the concept using the writing method I described in my first post.

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