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>> No.3986920 [View]
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3986920

>>3986569
I probably don't have any new things to add, unfortunately. I am sure you have heard it before, but I recommend Scott McCloud's "making comic", and additionally, you can also read a bit of Bakuman, while its author have some strangely old fashion ideas about relationships, its still interesting insight to the creative process. What I found most helpful is their process of writing story by directly writing in a storyboard, or "na-me".

Storyboard in this instance means a simple representation of your comic, it should contain panel layout, dialogues and simple placement of each characters in panels in relation to one another, even if its just stick figure with label on them should be fine. Even if your comic is only a few pages long it would be a good idea to do this first if you don't already have a concrete idea about where everything looks like from the beginning.

I can't stress enough how important making storyboard is to the process of comic making. Even if you just make a few pages of storyboard at the time, it gives you something iterate on, and since storyboard is suppose to be simple, its easier to make overall change. I have multiple storyboards often times of a sequence of pages where story plays out differently, where i read it to myself to see if one of these version work better then the other.

Once you have decided on how a story and dialogue plays out, you can then proceed to put additional work on top of it. The attached is a page where I got from storyboard to near final page. Although this is kind of an extreme example, but I started with relatively simple lay out on the top. There are entire chapter of that thing already done at the point I print it out in larger papers.

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