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>> No.3972765 [View]
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3972765

>>3972741
>>3972755
I just want to add on top of my previous post regarding
>I think animators can hate their jobs though, feels more justified to me
If you're familiar with learning through Loomis', robertson's, or krenz's methods, everything is boxes, subdivisions, and precision. When artists like me draw and study through construction, we don't just sit down and draw a fun person. We draw proportional boxes in perspective, we add skeletal elements, we build up anatomy, and then we refine lines. Its the very slow and formulaic process necessary to draw """"perfect"""" people/objects. Drawing intuitively is always far more enjoyable, but by studying with these super fucking slow methods, we're setting ourselves up for greater future success. But the time invested into a single "quality" image is massive compared to looser approaches. it makes drawing a busty chick far more monotonous but, in theory, it'll allow you to one day freehand people like kim jung gi (but maybe not as well). So when you say you'll give animators a pass because their work is so long and arduous, so is the learning process for many of us here. But different strokes for different folks, we all have different goals in the end.

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