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/ic/ - Artwork/Critique

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>> No.4423654 [View]
File: 645 KB, 998x1484, loomis successful drawing.png [View same] [iqdb] [saucenao] [google]
4423654

>>4423582
>Not being overly concerned with end result is a good way to stay productive and try things you rarely would.

Yes, this is key. Focusing on your process more than the product leads to growth and discoveries about art.

Onto the crits:

The perspective is convincing for 2/3rds of the picture until the horizon line. Beneath that some of the figures look properly scaled to my eye, such as the small ones closest to the portcullis, but others are not, such as the hot babe at the bottom. While I think her face is fine in itself, she looks like she's standing in a hole in the ground when she should actually be completely in the frame. According to Loomis, all figures of the same height standing on the same ground plane should be intersected by the horizon line at the same point on their bodies. Pic related.

While the castle does a good job of establishing the perspective, the building itself looks incomplete. What's already there isn't necessarily bad but it looks like you drew a castle from imagination instead of from reference. But you seem fully capable of drawing good castles if you spent more time on it.

This is a pretty fun sketch otherwise. The dragons have a lot of movement and character--I can tell you must have studied them from reference first. The magic energy sparking off the sceptre also adds a lot of movement to the piece and divides up the composition in a pleasing way, nicely separating the knights from the fearsome beasts. And I like the girl knight in profile a lot.


Your work is very good anon, keep it up!

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