[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.4929471 [View]
File: 500 KB, 1417x1476, unknown.png [View same] [iqdb] [saucenao] [google]
4929471

>>4926266
>>4927021
Posted this >>4929420 over in /mmg/ while talking about perspective and realized that it likely applies to what I was talking about here, so I'll post it here too. All of the stuff in this picture was made possible by figuring out volumes and forms like I talked about in >>4926209.

>> No.4929420 [View]
File: 500 KB, 1417x1476, unknown.png [View same] [iqdb] [saucenao] [google]
4929420

>>4929104

>>4929120 is correct. Perspective is all about training the eye; drawing it eventually becomes the easiest part once you can see properly.

The way that I handle it is just ensure that all of my lines are going in roughly the right direction, and apply degrees of variance that bend *away* from the midpoint in the up-down and left-right direction. The closer toward the edge of the paper / view the lines are, the steeper their slant away from the middle. This governs recedes of all sorts, and can also be used for bending / warping perspective by simply making the lines into "arcs" and steadily increasing the degrees to which they "bend" the further away you are from the center.

I hope that makes sense. If it didn't, I can try and explain it more thoroughly. I've been building up the attached pic just eyeballing using that method. It's not perfect, and there are a few inaccuracies in places, but I know about them and will correct them eventually, unless I get lazy, since this will pass the eye test for most people as-is. It's worth noting that most non-artists will not notice perspective inaccuracies or embellishments because they have not been trained to do so.

Navigation
View posts[+24][+48][+96]