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>> No.4960588 [View]
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4960588

>>4960479
Not that I’ve gotten to where I wanna get on that front but: first thing I’ve done is collect references of no more than 1-3 people/characters, preferably with a lot of angles on them(so real people or 3D modeled characters), and then step 2 I draw them a ton from different angles on a large canvas. Step 3 is to step back and evaluate the drawings side by side and spot-treat the inconsistencies. Stuff like solid drawing with 3D shapes is really important.

>>4958788
Have you tried making a perspective grid overlaying the BG and using that as a launching point?

>>4958672
>thumbnailing
How do you get really good at this? Is this one of those “visual library” things? Whenever I thumbnail I usually come up with 2-3, and my compositions still come out kinda meh.

>>4958323
Depends on what you’re willing to spend and what quality you’re expecting. Beginners and people trying to get started working freelance will jump at the chance to work for you, but if you don’t pay them well, they’ll get tired of it real fast and will move on to bigger things. Reciprocity is the cornerstone of civilization my dude, just treat people with respect and you’ll keep them around. And I’d suggest giving them a smaller task to start with, maybe like a few pages of the comic or even a character sheet just to see if they’ve got what you’re looking for and can deliver it in good time.

>>4948690
Are you the same guy who not long ago declared himself inherently talented and superior to everyone else, even though he had just started drawing and his work was very /beg/? Just turned adult? Seto Kaiba vibes? Because if so this would be really funny, you’ve been having this meltdown for like a week. Even if this whole thing is some ultra rare bait I’m very entertained, and impressed! Pls keep on keeping on, I want to see you actually succeed and you’re already better than loads of people who’ve been drawing for years.

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