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/ic/ - Artwork/Critique

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>> No.3231763 [View]
File: 122 KB, 1280x720, legbase.jpg [View same] [iqdb] [saucenao] [google]
3231763

>>3230821
>The first is assessing what, conceptually, represents the physical "bottom" as a point of reference, and why finding it is necessary in the first place since height comparisons can be made at any vertical point with the use of basic reference points.

The physical bottom is any location on your image where you think is showing the green area of this lego base. Anything that is a white lego piece is a raised uneven surface.

Why it's important has something to do with true height. It really depends on what you drew at the beginning. So you started with the castle and the person in the foreground. You want to place trees in the mid-ground that have believable height (in comparison to the castle and the person in the foreground), so you use a dummy person as a measuring device at the base (green area of lego) and the reference point. Using a dummy person for most perspective scenes is a good way to compare objects.

>How do we know that point at the far back represents the castle? How do I know how far something recedes

The person raised up in front of the castle door is just to compare a person standing next to a castle door. And since you drew the castle first without worrying about perspective, you could adjust the door size if you think it's too small in comparison to the ref'd person. There are no points that represent the castle.

Sorry for late reply. I'm probably missing a few points but I'd probably confuse myself at this point, too.

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