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/ic/ - Artwork/Critique

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>> No.6478037 [View]
File: 282 KB, 720x897, loomis_framework.jpg [View same] [iqdb] [saucenao] [google]
6478037

>>6477732
>>6477871
Ok, so your sketch is incredibly basic and hard to even see (idk why you chose light blue color on yellow paper), yet I assume you used it to jump straight to the detailed drawing? Yea no wonder it looks like shit, at your skill level you have to do it "step by step". Why? Because this allows you to spot and fix mistakes at every step rather than do all the work first, then go "oh shit, I did it wrong, guess I have no talent then". See pic related? You jumped straight from 1 to 4. Some people can get away with that but you clearly can't, so don't skip the in-between steps next time.

Also I agree with the other anons, drop the over-stylized anime style for a while, it's doing you more harm than good. You don't have to go full-realism, just try to get the proportions right. Also, try drawing a bunch of figures without clothes and hair to figure out what humans actually look like. It's not enough to just read a bunch of books about art, you actually have to WORK on your skill

>> No.6472219 [View]
File: 282 KB, 720x897, loomis_framework.jpg [View same] [iqdb] [saucenao] [google]
6472219

>>6471930
>As for constructing your figure from bassic shapes, you mean doing a simple sketch before drawing the outlines and the details ?
Yea basically you need a framework that you can follow when adding details, it's also easier to draw objects in 3D that are simple, like spheres, cylinders, etc compared to complex ones like a human body. So in order to draw the complex objects, it helps to split them up into simple ones. Pic related is an example of what I'm talking about.

Anyway the sticky is definitely a good start, also while people use Loomis as meme his books are genuinely helpful at making you understand how to construct characters in a 3D space, so take a look at them, it should be all linked in the sticky.

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