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>> No.3340717 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3340717

>>3340227
Yes

>inb4 its smaller
Look up the krenz tut on rotation

>> No.3311011 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3311011

>>3311003
You'll also want these:
How to Render for shadows and shit
>magnet:?xt=urn:btih:D284ED1558479B5F85E1F1915D426EA934220352&tr=http%3A%2F%2Fbt3.t-ru.org%2Fann%3Fmagnet&dn=Scott%20Robertson%20-%20How%20to%20Render%3A%20the%20fundamentals%20of%20light%2C%20shadow%20and%20reflectivity%20%5B2014%2C%20PDF%2C%20ENG%5D

How to Draw (this is the good shit you need for grids, changed my goddamned life)
https://mega.co.nz/#!iB81WbxK!eNSWCFuDinDeSXib_e0s6ZpfPIAMEGEPpz8otwRiIoQ

Modern Day James also has videos for going through the concepts in the book here, pretty good imo: UNDERSTANDING PERSPECTIVE: https://www.youtube.com/playlist?list=PLgKJMTFp_25iQVZ6ItpZKTSN9Yo44YSTs

This pic is how he rotates boxes in perspective quickly

>> No.3301658 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3301658

>>3301520

>> No.3271149 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3271149

>>3270970
I got you bro

>> No.3261256 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3261256

>>3260937
>I have no idea what I'm talking about

Since this anon was so retarded I'll have to share this to you

>> No.3256912 [View]
File: 248 KB, 1920x1152, 1493352413844.png [View same] [iqdb] [saucenao] [google]
3256912

>>3256894
If you dont download robertons how to draw book right now along with all of modern day james videos on him and perspective and this image I have no pity for you at all

>> No.2958098 [View]
File: 248 KB, 1920x1152, howtorotateshit.png [View same] [iqdb] [saucenao] [google]
2958098

https://gumroad.com/krenzcushart

Krenz Cushart has some excellent tutorials on exactly this, rotating a cube in perspective. In case you're too cheap to buy his stuff, I'll give a basic rundown.

You rotate a square by getting the midpoints of each side and drawing a diamond, right? That's a 45 degree rotation.

Well, you can get the quarter-points and join them up like that, and you get a 22.5 degree rotation. You can do it again for even smaller rotations, if you want.

Now, just draw a cube. It doesn't need to be perfect, but it should be close to a perfect cube. Just wing it.

Then, get a mid-points. Do the same as above, but join up the "diamond" to the other edges of the box.

You can do the same for quarter-points, too.

Of course, this is rotation about the vertical axis - if you want rotation about the horizontal axis, just do the other side of the cube.

I attached an image to better explain it. Apologies that it's not really accurate in terms of perspective, it's just a rushed example. I highly recommend checking out Krenz's tutorials, though, as they go much more in-depth than this!

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