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>> No.4017066 [View]
File: 728 KB, 3000x2800, z123.png [View same] [iqdb] [saucenao] [google]
4017066

>>4012451
Main culprit is the fact that LVP/RVP are too close, which starts a chain reaction of the GSP being too close, which makes the COV too small for the frame. Things on the right side are not drawn to proportion. If you were there in real life, it would be one of those visual tricks where everything looks kind of correct when viewed from a certain angle, but if you take a step in any direction everything gets freaky.

Secondly, the frame is off center, which couples with the small cone of vision to distort things even more.

I haven't seen the show, but all of this is definitely deliberate. Characters are closest to the cone of vision, which also grounds the viewer's attention to the area least distorted. Everything to the right is absolutely fucked purposefully. That far counter is a perfect square for example. If the fore counter were the same size relative to perspective proportions, it would veer off to the right about double the length of the frame, yet it looks like it ends a little bit off frame. That sink shouldn't even be in frame.

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