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>> No.6604666 [View]
File: 23 KB, 288x201, shapen_walking.gif [View same] [iqdb] [saucenao] [google]
6604666

>>6604638
I'd say it depends on what you need to draw and what style.
You should pull all the possible tricks and not feel bad about it, 'cause good pixelart takes obscene amounts of time, the faster you can make the process the better.
Only the end result matters anyway.
Nobody's gonna thank you for wasting your precious time.

So, if you want to make a scene with complex geometries, maybe do a sketchup/blender as a base first.
If something requires a complex texture like tree bark, or the scene is massive, maybe you can do high color/res first, and then reduce colors and fix later.

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