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/ic/ - Artwork/Critique

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>> No.4506485 [View]
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4506485

>>4506482

>> No.3798172 [View]
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3798172

>>3798170

>> No.3240799 [View]
File: 434 KB, 1254x885, 1354782130313.jpg [View same] [iqdb] [saucenao] [google]
3240799

>>3240793
>It just doesn't look that good and I'm not sure what to do about it.
Use reference, obviously. Learn about form, perspective, basic anatomy. Do gestures, learn proportions. Trash this piece of shit and start over, if you're feeling like it sucks but you don't know why yet you keep working on it, that's called polishing a turd.

>I know there are some anatomical issues but I'm mostly focusing on just issues with the shading/values.
Oh, "some" is an understatement... this thing is full of anatomical issues, there's not a single thing that's right about it. But that's not the worst thing about your drawing.

This is fundamentally wrong. You need to properly construct your sketch before you ever even think about filling in patches of value or "shading". You don't seem to understand form or perspective, which are two definite prerequisites to being able to do value studies.

Save yourself some time, stop this, and draw some fucking real people. Draw from reference until you can accurately draw a human from memory or imagination.

>> No.2078166 [View]
File: 277 KB, 1254x885, 1410005732338.jpg [View same] [iqdb] [saucenao] [google]
2078166

>>2078150

I'm "that anon" again, what I meant is that for a good painting you need a very solid structure, or else the result will probably look shitty.

Pic related, you have to think of painting as a 3D rendering program where you can model objects and set up lights, but instead of having a PC doing all the work you are the one who does it, with brush strokes.

Hard as fuck but fun too once you start to understand it a bit.

>> No.2036508 [View]
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2036508

>>2036505

>> No.1820195 [View]
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1820195

>>1820193

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