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>> No.4866413 [View]
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4866413

>>4866363
>projects
make it your goal to be putting out at least 1 illustration per week. do something that pushes you out of your comfort zone.
>day 1
sketch day & planning. figure out what you want to draw, do some rough comps that give you an idea of what you need to learn to be able to draw it. gather your ref, come up with a drawing timeline etc. this is your pitch day, you are pitching to your favorite & most valuable client: yourself. now you are on the clock, it time to start learning.
the rest of the week is pretty malleable. you'll get a sense of what you need and how much time it'll take. just as long as you are drawing productively it's all good. here's an example of how i'd do it:
>day 2
flesh out the composition and really get a sense of your figures. starting out this will probably be your biggest anatomy study day.
>day 3
drapery and misc environmental details
>day 4-6
painting, starting with overall lighting of everything and then working down to the specifics, doing studies as needed to figure out the things i don't get.
>day 7
cleanup

being an illustrator or story artist really is not about being able to draw hands really good or how much loomis you've read, those things are valuable but what is more valuable is being able to scope your projects, learn on the fly and meet your deadlines. if you are doing those 3 things, there is work for nearly every skill level. good luck anon

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