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>> No.4307834 [View]
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4307834

Something I noticed. I've tried many times to build 3d models to help as reference for anime and one thing about it never ever works. Even you turn the head to the side you still have skin beyond the far eye. In other words, the eyes are on the front plane which is basically flat. But if you make a model based on any actual character sheet or screen shots. I've tried a million times, it never looks like that. The face is round like a normal face and you get points where the eye is on the edge of the face and it looks like a Pixar movie rather than anime. So I'm convinced the charm of anime is in its mistakes and if you want to use a 3d model as reference you have to make it worse on purpose. And this w confirmed for me by 2.5d games like fighter z and guilty gear. They purposely fuck up the model to make it look like the anime.

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