[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/ic/ - Artwork/Critique

Search:


View post   

>> No.7467729 [View]
File: 887 KB, 701x525, file.png [View same] [iqdb] [saucenao] [google]
7467729

>>7467681
It's one thing to know where all the parts of the face lie but it's another to make a convincing illusion of one. You do this by drawing the changes of lighting not the structures themselves.
Start with learning shadow shapes under common lighting. You can make a nice looking face without any gradation if you just seperate the light and dark properly.
You'll notice reoccurring shapes you can adjust as you draw without having to simulate the lighting from perspective. Triangle on the cheek protruding from the shadow side. Shadow under the lower lip and on the upper lip that's turned downwards structurally, under the chin.
They define the form.
Here's a Bargue example because he breaks it down extremely well and doesn't waste detail where it's not needed.

Your face being ugly is still gonna work. You'll have very similar shapes just in different proportions.

Navigation
View posts[+24][+48][+96]