[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.3484149 [View]
File: 74 KB, 325x500, cat.gif [View same] [iqdb] [saucenao] [google]
3484149

>>3483548
I tried animating the same action to act as a kind of 'redline.' Sometimes seeing how other people would tackle the same movements can help add some context to what you're doing, but mine's is pretty different so I wouldn't necessarily follow it for the drawings/poses, but rather the feeling/timing.

I think the biggest thing that you've got to think about is treating the body as a full unit as opposed to a bunch of limbs stuck together - if the arms are raising, what happens to the shoulders? If the weight is shifting from one foot too another, how does the body compensate? Or something like that. Keep fooling around for now.

Navigation
View posts[+24][+48][+96]