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>> No.6490226 [View]
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6490226

>>6490162
ah, I see you're this guy
I think at least
lately shit's wonking out indeed or it has always been like that
ye all of my work they're just crumbs at the end of the day you can't really do much with it.
structure in animation, I don't agree with that method for drawing and animation.
If you start with this highly structural approach, things are going to look hella hella stiff for me at least.
Sure, in theory it doesn't have to be.
If you look at whiteboxjay for example, he has a quite structural approach, but for him he wonks out a lot too, despite the approach.
I think a better approach is to when you notice that it's getting wonky then you use this 'structure approach'.
When animating, you go do that structure approach the whole 9 yards and come back to me I'd like to know what you think.

I do think >>6488983 looks better than >>6488983 well, now that I look at it I don't know what I hate about latter artwork is that weird ass crease on the arm elbow point, it's a small detail but fuck why did you do that?

Something else I don't understand about renderfags is how they don't seem to see to any degree that doing 'le render' is a no-no in Japanese animation. I try to explain them but the message never gets across.
Maybe they just don't understand to a surface-level degree what animation entails.
Like mfs be talking about sketching the *structure* of every mf rib and then *rendering*(fancy word for digital painting they like to use) every inch of skin. I punch the air hella hard brother (and not because of hardstyle brother) when I meet people like you and they feed me this renderfag advice. I tell them "hey man, this shit don't apply in this neighbourhood" and they tell me to fuck off and eat their advice anyway.
It's like talking to a mf brick wall.

And other animators, I just outright dislike them like fuck them. Terrible people. Always 100% hostility. Never want to help much of anything.

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