[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.2227136 [View]
File: 11 KB, 301x219, onyon.png [View same] [iqdb] [saucenao] [google]
2227136

>This whole fucking thread

Is drawing important? It is for 2d. You'd be surprised how many 3d animators can't draw and can't model. Luckily, that's not their fucking job. But it is more desirable for you to learn to draw.

Now, for the PROCESS of animation, it's the absolute most important thing to get the movement down first. When I start off, I have the ugliest stick figures and circles on my screen.
>One tip for smooth movement is to make sure your movement follows a smooth curve

Once you have your movement and easing in and out figured out, you can start making the character look pretty. Very few people are actually capible of making outstanding work without having to go through the sketch phase.

Those of you who are looking at sketch animations and saying "LEARN TO DRAW!" needs to calm your shit. You may be talking to fucking Michelangelo. Give it time to let it become pretty.

>>2225464
Now, for someone to finally answer this poor soul. Your program most likely has something called an "onion" layer in it. This lets you see the frame before and after your current frame. Make sure your current frame's lines are between the lines for your past and future frame... unless it's the end of a movement. This should help you avoid shaky lines, dude.

Navigation
View posts[+24][+48][+96]