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>> No.7081511 [View]
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7081511

>>7081109
I have never understood what this 'symbol language' thing is. Does it mean reduced entropy visual inputs like a 'black dot', 'squares', a 'letter'? (The opposite would be a landscape or a realistic face overloaded with information). According to my observations, non-arbitrary flexibility and theoretical enrichment is related to entropy: the simplicity of a system is directly related to its potential conceptual flexibility.

If you want something new, simplify, and build from this 'core'.

Part of the 'persuasive power' of anime comes from this flexibility focused on low-entropy faces, which gives rise to a large number of visual tropes and narrative genres.

The West, on the other hand, prefers high-entropy inputs, which allow immediate persuasion but very little novelty or long-term theoretical enrichment (something I call 'macrostyle').

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