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>> No.3581938 [View]
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3581938

>>3579917
Don't know of any tutorials nor have I ever tried to include storytelling elements to my illustrations since it sounds... tedious. But I can pretend I'm an expert:

Say, wouldn't it work if you just draw by thinking of the scene as if you were trying to summarize a chapter from a book by illustrating the main event of that chapter?
I mean:
>Having the universe and backstory in mind.
>Having previous events in mind:
>>World events make you decor the environment in a way anyone can get more information about the universe the illustration sets in. (graffiti on walls, leaflets on the ground, newspaper contents).
>>Elements with cultural information are obviously important. (like clothing, technology, the range of creatures and races involved in the universe)(This is 90% of your picture, OP, that's the problem).
>Specific events affect the actions currently displayed by the characters, or main features of the environment, and they depend on what stage in time your illustration takes place in.
Environment vs time: {Craters < Fresh craters with traces of smoke < Burning craters < An explosion < An explosive touching the ground < An incoming missile}.
Characters vs time: {A sad boy getting scolded while holding onto a ball, broken window in the background < Boy dropping his bat heading towards a broken window < The boy hitting the ball, his friend pointing out the window}.

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