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/ic/ - Artwork/Critique

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>> No.3337441 [View]
File: 1.46 MB, 3264x1836, half aquarium.jpg [View same] [iqdb] [saucenao] [google]
3337441

>>3337394
For water spread your initial stroke from bottom to top to simulate sunlight penetrating the water. Those thick lines on top should not be so dark if light is coming from the sky. The toughs of waves should just be dabs of watered-down paint: highlights of turquoise (yellow?) and white. Reserve thick white strokes for crests.
Make your fish a different color than the water, draw it in perspective (top and port side visible), and make it larger. It could be better used by filling the space between the viewers and the feet, or the space between the mountains and the feet.
The rocks in the foreground aren't needed, but if you want to make them interesting you could add features such as corals and shellfish. You could also shade those rocks with a gradient starting dark at the bottom and lighter at the top. Apply dark strokes the bottom and wash them upward. The colors in the sky could be blended more.
Distort the feet. The distortion of objects reaching through the water is affected by the distance between the horizon and the meniscus of the body. Pic related.
Other: Wait for paint to dry before applying top layers of white. Instead of showing that the feet are underwater using the waves in the foreground, draw a flat dark meniscus. Fill the background landmasses with vegetation or crags. Make the tree in the background mean something. Add another tree on the right? Discolor the background with grey washes to simulate air particles.

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