[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.4019681 [View]
File: 111 KB, 238x323, BottledLurch.png [View same] [iqdb] [saucenao] [google]
4019681

>>4019304
Besides the obvious fingertips and hand inside the bottle... The main issue you had with creating a fisheye lens was not paying attention to camera placement/direction.

Everything in the foreground is 'camera pointed down and to the right,' but the background camera is pointed straight at the wall over and right of standing guy's shoulder. Because it's just off his shoulder, barkeep should not be able to reach up over his head to reach bottles that we can also see the top of.

If you actually want the camera at near ceiling height, the far wall-to-ceiling edge won't fisheye much, and everything below that will progressively fisheye more. Camera equidistant from floor to ceiling will bend the floor and ceiling lines outward symmetrically.

I'll assume the warping in the bottles is either a mistake or 'stylization,' but if the shelf we're looking down at is parallel to the back wall, it will bend away from the camera at precisely the same center line the back wall does.

Think: a globe. Place a cube between you and the globe. Plaster the back wall of the cube onto the globe such that everything inside splays out.

I'm gonna get shit for even responding, but I figured someone else could use the info too.

Navigation
View posts[+24][+48][+96]