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/ic/ - Artwork/Critique

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>> No.3930363 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
3930363

>> No.3079003 [DELETED]  [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
3079003

He's deleted all of his art everywhere a while ago, and I can only find a few of his works. Does anyone know where I can find more of his sfw work?

(Or maybe if you have it, could you please upload it to an imgur album or something like that?)

>> No.3065620 [View]
File: 432 KB, 495x227, tumblr_ncubkmkcEu1qau7jgo1_500.gif [View same] [iqdb] [saucenao] [google]
3065620

I have a dilemma. I want to be good at everything from comics, to animation, to illustration. I want to be good at creature design, human anatomy, facial expressions as well as drawing varying bodies and faces, mecha, industrial design level architecture and vehicles.

But I feel that if I don't specialize I won't be good at anything!

>> No.3038631 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
3038631

>>3037199
France is doing just fine

>> No.2960140 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
2960140

>>2960026
Have a (you) and some nice animation

>> No.2617290 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
2617290

>>2617286
Thought I posted this, love the twirl near the end

>> No.2426809 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
2426809

I love Joel Jurion's art, sexy but still cute

>> No.2424379 [View]
File: 432 KB, 495x227, d37876894f944392d402965432b18d2b.gif [View same] [iqdb] [saucenao] [google]
2424379

Can anyone recommend some good brushes for Krita? It doesn't eat up photoshop brushes.

Also, how good should I be before starting to learn animation?

>> No.2408523 [View]
File: 432 KB, 495x227, d37876894f944392d402965432b18d2b.gif [View same] [iqdb] [saucenao] [google]
2408523

>>2408059
Man I have to give it a shot, didn't even think about something like that even tho I make 2D games in openGL pretty much the same way.

The last couple of days I've been looking at animation tools in linux and so far everything had one giant drawback: the brushes. Animation software like tupi and synfig studio might have nice and fancy animation tools but their drawing tools suck absolute donkey dick. I'm now using an Alpha version of Krita. It's full of bugs, so it's not optimal but once the full version of 3.0 is out It's going to be amazing. It only has tools for working with frames(copying,moving,inserting) + onion skinning but I feel like it's more than enough for the traditional-like approach without rigs and other fancy computer animation stuff.

>> No.2340672 [View]
File: 432 KB, 495x227, d37876894f944392d402965432b18d2b.gif [View same] [iqdb] [saucenao] [google]
2340672

I guess this is a question that gets asked alot but if I'm just starting out, should I first learn animating completely by hand as if I was doing it on paper or is it ok to use some of the more advanced software tools?

(pic related not made by me obviously, it's by Joel Jurion)

>> No.2313476 [View]
File: 432 KB, 495x227, JoelJurion_animation2.gif [View same] [iqdb] [saucenao] [google]
2313476

I like Jurion joël's pin-ups better than most, probably because they still look cute

>>2312919
We don't reply to bait round these parts

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