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/ic/ - Artwork/Critique

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>> No.4951029 [View]
File: 105 KB, 256x224, 3DS_VC_SNES_SuperMetroid_05.jpg [View same] [iqdb] [saucenao] [google]
4951029

>>4950807
You misunderstood the entire point of the definition you're quoting. "Pixel art" doesn't mean "small" or even necessarily "low resolution." Naturally the higher the resolution, the more pixels can be moved around without creating a bad read--because each pixel is a smaller fraction of total. It's like if you have 1000 dollars in your pocket and you lose 1 that's no big deal. But if you're dirt poor and you lose 1 dollar, then that hurts. It's all still money though. The 1000 dollars isn't somehow not money just because each dollar is relatively less important.
If you spent 3 or 5 years painstakingly pixeling a 10000 x 10000 canvas, it would still be pixel art, as long as you carefully considered the placement of each pixel. The pic you posted isn't pixel art because each pixel wasn't carefully considered, it's just a low res sketch with clunky lines by pixel art standards.
But I could reasonably move around a few background pixels in Super Metroid, which isn't even very high res by the way, and probably nobody would notice. Is it therefore not pixel art?

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