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/ic/ - Artwork/Critique

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>> No.3027041 [View]
File: 157 KB, 1000x1000, IMG_1934.png [View same] [iqdb] [saucenao] [google]
3027041

>>3027028
It's OK I already drew the following without seeing your post.

>> No.3027021 [View]

>>3027016
Yah that's great advice and I really didn't show any indication of the hairline or following one. Thanks for the reminder Akirel

>> No.3027019 [View]

>>3027014
Thanks man, I'll try that for the hair. Shoulder can think about after, one thing at a time is good for me. (Drawing)

>> No.3027009 [View]
File: 150 KB, 1000x1000, IMG_1933.png [View same] [iqdb] [saucenao] [google]
3027009

I tried to give the bangs a turn but I don't think I threw them much better than before, what do you guys think?

>> No.3026999 [View]

>>3026975
I should clarify, my 1-10 scale was 1 being darkest and 10 being white.

Just so you aren't confused because I think the other poster was giving advice but using the scale the other way around.

>> No.3026996 [View]

>>3026986
I think I'm allowed to try and improve the same as anyone.

I didn't hide anything said so in the OP that I would start the drawing off deliberately rough. I wanted to take a drawing from scratch.

Anyway, I'm redrawing the bangs following >>3026951 's advice. They aren't much better. I'm not that great at bangs, but am trying.

>> No.3026981 [View]

>>3026975
All right then. If you want it to be low contrast I have no advice. If you were taking it to a full render I'd say your next step would be to punch up the values slowly. Start adding 4's, then 5's, all the way up to 9's or 10 if you want a spot or two of white.

You're headed in the right direction this would be a magnificent under painting.

As for positioning the head in the canvas you didn't do the worst job ever, it could just be a little better balanced.

You see, the black of the hair takes all of the focus because it's the highest area of contrast. You want to concentrate the viewers focus instead on the face itself. So added a mid dark to dark value on the bottom half of the painting to frame the face might do the trick. (Via shoulders perhaps.)

>> No.3026955 [View]

>>3026951
Good advice!

>> No.3026953 [View]

>>3026935
Very beautiful face, nice rendering. I especially like your attention to perspective.

Your work reminds me a little bit of my friend's, she's a gallery artist who does the sort of pop surrealism style, big eyes etc. with varying degrees of realism.

I have no critique because I don't know what stage this is at. I feel like my critique would just be saying 'do the next step now' which you probably already know. Adding values, making darks darker, popping some light in etc.

From a process point of view this is fantastic, no critique needed. I think it's completely in the right direction.

It also depends where you cropped it - you may need to work on your staging within the frame but I suspect you just cropped it from a larger piece, in which case who cares.

Also with digital work you can always reposition stuff way later.

>> No.3026934 [View]
File: 132 KB, 425x640, 14260985711_eb6e819350_z.jpg [View same] [iqdb] [saucenao] [google]
3026934

>>3026930
In reality, the spine should still be moving outward at that point in the body, or flat at best.

The reason the extreme curve looks more aesthetic is because of what you said, the curve lines up more with the front and with the curve of the hair, but also because in real life a womans arm does often overlap her torso when in profile.

But that happens lower than what is pictured here in this drawing.

Pic related.

So I think I'm gonna try it making the line go outward or flat and see how that works out.

You're also right about the gesture looking more stiff now with the changed back line, it's not as exaggerated.

>> No.3026922 [View]

>>3026916
Oh no, I didn't mean your advice wasn't good too. I just meant that doing this isn't any less valuable, in my opinion.

I practice drawing in many different ways. I'd be interested in seeing your work if you want to post a link or something.

>> No.3026918 [View]
File: 64 KB, 840x500, 1497831415285.png [View same] [iqdb] [saucenao] [google]
3026918

What does everyone else think?

>> No.3026914 [View]

>>3026908
Artistically I think the more anatomically incorrect version looked a little better. The extreme curve at least, but fixing the ear-neck connection probably for the best.

>> No.3026908 [View]
File: 166 KB, 1000x1000, IMG_1932.png [View same] [iqdb] [saucenao] [google]
3026908

>>3026866

>> No.3026902 [View]

So for whoever is interested in the process - that one poster who was enjoying the thread, this explanation is for you.

Instead of spending 20 minutes to work out the hand on my own, I simply put my own hand in the right position and snapped a quick webcam shot for reference. This saves a lot of time. Sometimes I just draw my hand by simply looking at it, but this position involves some difficult foreshortening problems.

I then added some skin folds to the back of the shoulder to give it some overlap, and I thickened the shoulder line itself so that it was obviously out front and fit more consistently with the rest of the skins line-thickness.

I opened up the top where the trapezius connects to the neck but kept the short cut off line at the back of the neck - even though this line doesn't exist in real life it helps define the plane turn that is happening there and it could be beneficial for me if I happen to put some clothes on her after ward.

>>3026866
That's true, the ear attachment to the back of the neck trapezius/sternomastoid is incorrect. I'll see if I can fix that.

>>3026875
I disagree. I've found drawing is solving one problem at a time, or making one improvement at a time, and the step by step thought process, critiquing, and ability to follow that advice, is very important in my view.

I'm thinking it might the advice more memorable to me. Maybe the next time I'm drawing a neck and back I'll remember the advice from Anon who said to remember the S curve, when normally I don't remember it. These little improvements of process make all the difference, I feel.

This thread is sharing that process with more minds than just my own.

>> No.3026880 [View]
File: 165 KB, 1000x1000, IMG_1931.png [View same] [iqdb] [saucenao] [google]
3026880

Explanation of fixes following.

>> No.3026831 [View]

>>3026819
Yah, I think I'll do that after I get something to eat. I'll be back in a half hour to 40 mins.

If you're gone you can check back on the thread before it archives and see the results.

>> No.3026821 [View]

>>3026819
I doubt I'll get much other advice, but for you specifically I might finish the line work at least to a certain point and just tell you what I'm doing/thinking if you're finding it helpful.

>> No.3026814 [View]

>>3026800
Hey nice job! I really like your details, the eyes, and the hair.

And yes, it's a very similar pose/position. You could benefit from some of the same advice that helped me, like the one about the s cuve in the back.

Well I'm glad this thread was helpful to someone.

>> No.3026762 [View]

>>3026754
Not at all, I was happy that one person actually defended this thread. I really appreciate it, despite the crap you could take for it.

Derail away, it's funner then staring at a board that isn't moving.

>>3026731
Actually it's about 50/50.

The most helpful advice so far was to S curve the back and neck, that's something I often forget by myself.

And the second advice I wouldn't have done by myself was moving the position of the mouth over more. I think it would have looked fine in the further back position, but I might have been wrong so that's why someone else's advice is valuable. They see things that you might have a blindspot for.

The chin, sometimes I do, and sometimes I don't pop it out, depending on how young or cute I want to make the drawing. So that was a design decision someone else made.

My rule is as long as the fix is specific, and not silly (like 'gimme bigger boobs') then I try to do it.

Lots of people say things like 'fix the position of the ear' but as >>3026721 rightfully pointed out, that's not actual advice.

If I'm to fix the position of the ear, the poster would have to tell me in what way. Where to put it. They could have even said something as simple as 'move the ear up a tiny bit' or 'move the ear down a tiny bit' and I would have tried it.

Or if they knew anatomy they could have said 'make the bottom of the ear line up with the bottom of the nose' and of course, it already roughly does.

But they didn't give any specific directions, so I couldn't use the advice.

>> No.3026727 [View]
File: 168 KB, 1000x1000, IMG_1930.png [View same] [iqdb] [saucenao] [google]
3026727

>>3026721
I personally just thought it would be fun, and that drawing with the advice of other people I could catch some things that I normally wouldn't when drawing by myself. Sort of fill in the gap's of my usual process. Fix things I don't normally catch.

>> No.3026711 [View]

>>3026710
This is gonna take me some time. (Drawing)

>> No.3026704 [View]
File: 182 KB, 1000x1000, IMG_1929.png [View same] [iqdb] [saucenao] [google]
3026704

>>3026692

>> No.3026673 [View]
File: 80 KB, 786x500, SoFar.png [View same] [iqdb] [saucenao] [google]
3026673

Here is the progress so far.

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