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16059064 No.16059064 [Reply] [Original] [archived.moe] [rbt]

>> No.16059111

Because low-resolution and inferior to HD resolutions.

>> No.16059135


>> No.16059144

sure is 240p in here..

>> No.16059172

i could care less about resolution, but if you've done any work with video you'll quickly come to loath interlacing.

>> No.16059174

>implying most of /g aren't hipsters who brag about HD, but secretly connect DVD players with composite and RF

>> No.16059238


It used to be that the only way to connect a PC to a TV was with a VGA -> NTSC converter, which was very low-resolution and nasty-looking.

>> No.16059246



>> No.16059247

I tried playing my Wii on a 720p TV yesterday and I couldn't believe how shitty it looked. Blurry, jaggies everywhere, etc. Even using component cables and switching to 480p mode didn't help.

In short:
>LCDs suck when you try to display anything other than native resolution on them
>a lot of people have 720p/1080p LCDs at this point
>there's still a lot of 480i/480p content out there that makes our TVs look like shit

>> No.16059251
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>> No.16059298


If you have a good TV like my Sony Bravia, 480i/480p looks fine. A lot of time though it looks like crap.

No flat-panel display is ever going to do NTSC as well as a CRT, though.

>> No.16059325


Yeah, but you don't even get that scanline effect on LCDs.

>> No.16059326

>on my TV, 480p works fine!
>sometimes, 480p doesn't work on my TV

pick one

>> No.16059350


No, I mean on a lot of TVs it looks like crap.

Saw a Coby once in an Office Depot running some kind of standard-def feed. Shit was horrible.

>> No.16059362



But I sure noticed it when I play on my GameCube on my SDTV.

>> No.16059387

Eh, that's why you use upconverters, on well mastered SD film material it can almost look HD at a glance after upconversion.

>> No.16059400


Actually it's not too bad on GCs because they use 480i. On 240p consoles, you really notice scanlines.

>> No.16059438


I was going to buy an upscaler, but my Sony works good enough, so I'm satisfied.

It even handles those pesky 240p NES/SNES video signals with no issues.

>> No.16059442


Very true. I only notice it on my N64 though. Rogue Squadron especially, when not in 'Hi-Res' mode.

>> No.16059476
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>> No.16059480

The whole reason why TV engineers decided to use interlacing way back in the 1940s was because it made the picture look smooth and hid scanlines.

>> No.16059537

Yeah, but that issue has been gone for a long time, even in CRTs. I can't believe the television authorities even decided to recognize interlaced HD resolutions.

>> No.16059607

Why is there anything interlaced above 480i?
There are no crts that support anything higher.

>> No.16059664

Well, technically, you get double the framerate for half the vertical resolution, but that's pretty dumb seeing as almost all American TV and cinema is shot with slow enough shutter speeds that higher framerates make no visual difference anyway.

>> No.16059678
File: 12 KB, 293x400, MV5BMTU3Njg1ODMyOV5BMl5BanBnXkFtZTYwMDIxODIz._V1._SX293_SY400_.jpg [View same] [iqdb] [saucenao] [google] [report]

>he doesn't know about Sony XBR trinitron CRT HDTV's

>> No.16059746

Infrastructure. I wanna see you pump a 1080p signal live to the masses without shit fucking up.

>> No.16059787

You could just push a 720p signal and save more bandwidth...

>> No.16059811

Also, 1080i doesn't require less bandwidth than 1080p.

>> No.16060123


240p (actually just an interlaced signal with both fields placed on top of each other) originated in the '70s with early video games and home computers. Conversely, the FCC forbade TV stations from broadcasting in this format.

>> No.16060216


Nah, even on CRTs made in the '90s and 2000s, you'll notice scanlines on anything bigger than 13"

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