Hey diy I have a unique proposal I've recently started making my own videogames in unreal engine. The problem is not blueprints, c++, or anything else. I just get stumped on levels and realistic expectations. So what I thought might be interesting to try is this. Take suggestions from you all on the details, so here's the choices (3D games)
Be the monster
hybrid mechanics (movement shooter, first person real time strat ,etc.)
>1st (You know what this one is)
>2nd (View of yourself from the first person perspective of someone else)
>3rd (you know what this one is)
>4th (Inconsistent view point)
>halls (how it relates to and connects with other parts of the level)
>relation to gameplay or gimmicks
Gameplay mechanics and story
>To be decided and executed by me, but feed back is welcome.
>things like movement how the character should move and act etc.
Character should move like a normal person and be able to jump or sprint
I didn't go to Qsts because this is more of a long form thing and I'm not a professional yet. It's definetly not my first rodeo but I switched from unity to unreal because of their grifting. So it's my introduction and a switch from c# to C++.