Hey diy I have a unique proposal I've recently started making my own videogames in unreal engine. The problem is not blueprints, c++, or anything else. I just get stumped on levels and realistic expectations. So what I thought might be interesting to try is this. Take suggestions from you all on the details, so here's the choices (3D games)
Gimmicks
Be the monster
SCP
Ghost, Possession
hybrid mechanics (movement shooter, first person real time strat ,etc.)
Write-in
Genre
Shooter
RPG
Movement/platform
etc. Write-in
POV
>1st (You know what this one is)
>2nd (View of yourself from the first person perspective of someone else)
>3rd (you know what this one is)
>4th (Inconsistent view point)
Level/maps
>starting location
>room details
>halls (how it relates to and connects with other parts of the level)
>relation to gameplay or gimmicks
Write-in
Gameplay mechanics and story
>To be decided and executed by me, but feed back is welcome.
>things like movement how the character should move and act etc.
primitive example
Character should move like a normal person and be able to jump or sprint
I didn't go to Qsts because this is more of a long form thing and I'm not a professional yet. It's definetly not my first rodeo but I switched from unity to unreal because of their grifting. So it's my introduction and a switch from c# to C++.