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/diy/ - Do It Yourself

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>> No.1739455 [View]
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1739455

>>1739446
they wouldn't look shitty if you followed the correct protocol anon
>choosing the correct model
-uv unwrap seams nice and clean
-displacement textures arent extreme (making your own if they dont exist)
-selective smoothing for overall equivalent mesh density
-checking model can be made watertight, removing brain holes
>knowing how to solidify textures
-removing or printing eyes
-correctly getting skirts filled from mmd
-fusing body to clothes
>posing the model for printing
-closer to apose is best, but as long as legs and arms are printable or supportable
-no lying down or big flat wings where support can get stuck
>knowing where and when to cut the model into parts
-more important for painting, but wings, tails, heads and hands are good things to slice at a higher detail
>correct manual hole filling and automated solidification methods
-pic related are the only ones that matter
-blender hole filling -> netfabb(or free alts there) -> optional scaling and smoothing in -blender and meshmixer for min size filling, also making hollowed

by that point you can steal most models and make them look decent (rather than the dumb 3d rape model shit)
https://www.youtube.com/watch?v=4czpUz1bEV4
this is a nice free system for the basics, but unless you like triangulated models (which I think you do, seeing those blocky legs) you should smooth in blender, also learn how to detail eyes for printing.

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