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/diy/ - Do It Yourself

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>> No.1728063 [DELETED]  [View]
File: 35 KB, 297x452, Annotation 2019-12-04 175723.jpg [View same] [iqdb] [saucenao] [google]
1728063

>>1728047
its probably not the best solution but applying subdivision and then the displacement modifier with the normal map as texture can can restore the details in the mesh to some degree in blender

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