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>> No.10583730 [View]
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10583730

>>10583715
>a 5 line well known algorithm that can be processed over one frame is less of an "easy solution" than instantiating variables and writing shit so you can swap variables over two or three frames?

>"how would you swap to integers without using a new variable"
floor() and maybe re instantiate it as an int if that's even necessary in your chosen language

>>10583713
>fizzbuzz
2bh my dude I had NEVER heard of this game in my life before so even if I were an expert programmer, and I was told "Code FizzBuzz!" I would not be able to do it. A potential job lost because my knowledge of kids' games is ever so slightly different from yours. Nice!

>you would rather have much more readable code instead of trying to save a tiny bit of memory.
have you heard of these things called "comments" and "documentation"?
i never even liked programming, not even doing markup as a child with HTML with my dad, but holy fuck, I will never EVER become a programmer, because of having to deal with ""senior"" programmers (i.e. junior programmers who were lucky enough to get handed an internship) who think they're such hot shit but are capable of approximately nothing

it's especially bad among indie game devs too, i fucking hate those people so much

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