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/cgl/ - Cosplay & EGL


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7002666 No.7002666 [Reply] [Original]

Hey /cgl/,

I want to cosplay Welkin Gunther from Valkyria Chronicles at an upcoming convention early next year, as he's a character I really like and I can actually pull it off since I'm no longer a fatass like I used to be. I'm trying to get started on this early because I have little to no clue what I'm doing and have no experience sewing beyond attaching patches onto some /k/-related stuff (poorly), so I think I might be getting a bit in over my head jumping straight to a tank commander uniform. I've done some cosplay before but nothing that actually required actual construction of clothing articles.

Can someone give me a primer in what I should be looking at buying and learning to do in the next 6 months or so? I'd like to have this done by December for a dry run at a local con, but my timeframe is pretty flexible. I've already got the official artbook for uniform reference; it's just mostly the actual footwork of sewing and using patterns that I'm in the dark on.

>> No.7004305

Bumping for help.

>> No.7004329

I think the biggest issue would be the trim and the pants, but none of it's impossible.

For a beginner, I'd recommend trying to find something similar in design (and colour, if you can find that) at an army surplus store or the like.
If you couldn't find anything in those colours, then cut it apart by the seams and use that as a pattern.

Make sure you use a sturdy fabric, and you'll most likely have to line that.
Most people use bias tape for trim, so get some of that. There's several tutorials around the Internet on how to sew with it.
The hat is some form of a side cap/garrison cap, hopefully you can find a pattern for that. I'm personally terrible with hats.
Well, the bits on his shoulders can be patches, but I have no idea where you'd get those. You can probably use fabric paint (if you're neat), if you absolutely cannot find another way around them.

Good luck man.

>> No.7004389

BF and I have always wanted to cosplay Valkyria Chronicles, but I'm still just starting out on sewing so it's a bit beyond me for now.

I can add that those boots are perfect for bootcovers, though. They look like them actually.

Maybe the fan translation of VC3 will push me into attempting this and we'll run into each other some time.

Either way, good luck OP!

>> No.7004582
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7004582

>>7004329
The pattern could be tough, as well as the accessories. Hat probably won't be that difficult, I just assumed a modified USAF pattern dress hat would do the trick. The anime design (in the OP) is much more trimmed down from his game design, where he's carrying all sorts of things befitting a tank commander.

I did a bit of research into WWII era uniforms and can't find anything similar to his jacket, with the closest being obviously German M40 tunics, though the shoulder boards on the Gallian Militia uniform sticks out a fair bit further, and the darker bits on the underside of the arm and armpit actually look like an entirely different, ribbed material. There's also the matter of the concept art showing no discernible front opening for the jacket, but I assume nobody will pitch a fit over a concealed zipper down the center chest line (the concept art has a crease there but it stops maybe 6" above the bottom).

Assuming I can't find any existing uniforms with a similar design, would it be reasonable to create a pattern from scratch? Is that even a thing?

>> No.7004795
File: 699 KB, 960x640, Welkin.jpg [View same] [iqdb] [saucenao] [google]
7004795

Bookmarking this thread, I'll post my insight, experience, and suggestions when I get off work tonight.

>> No.7007638

>>7004795
Thanks, looking forward to hearing how you approached this.

>> No.7008407
File: 32 KB, 300x308, sweater.jpg [View same] [iqdb] [saucenao] [google]
7008407

>>7007638

Sorry my response is a day late. Working for DoD really has its drawbacks.

For my Welkin cosplay I modified a pirate costume pattern (McCall M4626). The length should be pretty spot on it's just a matter of getting the coat to open the way it does in the game. I used my Class B sweater (pic related) as a reference for the sleeves. I didn't dice up an actual sweater for it, I just made my own sleeves.

The hat is called a 'pilotka'. A lot harder to make than it looks so practice with some junky fabric to get a good pattern. Add several layers of interface for the rigid effect.

The pants are easy, they're just pants with a few pieces of trim sewn in. Look up any pant pattern and modify as necessary. Remember they're 'military' pants so they will be bloused. Meaning they don't have to necessarily go all the way down to your ankles like normal pants.

>> No.7008418
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7008418

>>7008407

The hardest part will be your accessories, at least it was for me. I am not a leather-smith by any means so my first, second, and third attempts to make the pouches, flare gun holster, and gaiters were all garbage. When I get back to the States I plan on doing it right and spending real money on real leather to accomplish this goal.

A leatherworker I stumbled across made these and I definitely intend to use these as a template to work from.

>> No.7008434
File: 175 KB, 1041x767, VC Ref.jpg [View same] [iqdb] [saucenao] [google]
7008434

>>7008418

Last reference pic for the pouches.

For the boot gaiters the only advice I can give is to try and cut out as many pieces of leather/pleather/vinyl you can to make appropriate form fitting curves. If you try and make it out of 1 or 2 solid pieces it will bunch up, slide, and just not be very snug and secure. I could never find any appropriate gaiter patterns so I had to wing it with a lot of newspaper patterns. Look into WWII boot gaiters for reference. American Airborne troopers wore them for jump operations to protect their boots but also keep them on (secondary lace).