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/cgl/ - Cosplay & EGL

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>> No.10908700 [View]
File: 76 KB, 519x826, conan-esque.jpg [View same] [iqdb] [saucenao] [google]
10908700

>>10903915
Think about the scale of the game, how many episodes you want it to run for and what's easy to physrep. The players all starting out in a Ludus having been brought there as slaves is a fantastic in, as it forces them all together despite disparate backgrounds AND gives them a common goal. It also then makes sense post-revolt, as they can then switch to doing guerilla warfare against the governing class from a set location. Having the first game be half gladiator training half revolt, then the next 2 be vs slavers, THEN introducing snake cult stuff would be probably how I'd pan it out off the cuff.

As far as characters go, basically take each of the main characters from the films and put them into an archetype with a gimmick. Story wise, probably lots of found family vibes, pseudo philosophical musing, that sort of thing.

>>10907934
I've never gotten the "whoopsie doopsie I forgot to eat tee hee" thing, it seems to be brought up a lot in online circles but between IC cooking and eating OC meals it's never seemed a problem to me.

>>10908697
The only advice I can give is just commit. As someone who gets horrible descision paralysis when making stuff for similar reasons, you've just got to bite the bullet and get on with it. A slightly shonky bit of kit is vastly superior to a pile of materials at the end of the day, and the only way to improve is by doing. Most people arn't going to even notice small errors, you are your own worst critic etc.

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