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/cgl/ - Cosplay & EGL

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>> No.8256359 [View]
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8256359

1- fair play

All physical contact is forbidden, physical charge is forbidden. the marshals (identified by blue and yellow clothing) represent the autority on the battlefield. they are there to make sure everything is going well. it is your responsability to count the hits you receive , not those you give. everyone on the battlefield can be a target (with the exception of the marshals). it is forbidden to backstab your own front. (but that one changed because of politicals ingame reasons i think)
2- the hitzones

The body is divided into 6 regions with 1HP each, they are : left and rigth arm (from the fingers to the shoulders) , left and rigth legs (from the toes to the hip) torso( front and back) and the head wich include the neck, but exclude the face ( eyebrows, eyes, nose, mouth, jaw , ear and temple)


3 - Death and injuries

When the number of Hitpoints of a body region is down to zero, you cannot use it, if one or two legs are hit, you must get on your knees. and you cannot move(but still figth) for the head or the torso, it means death . a dead player must get on the ground, stop moving and stop talking . it is forbidden to fake death.


4- Armor protect by adding Armor Points. non cummulative. if a region of the body is protected by different type of armor (exemple: plate gauntlet over chainmail shirt). only the part protected by a specific type of armor is protected. in no way possible a region of the body can lose more Armor points than the highest protection value.

a)- O AP : Clothing, suede , fur

b)- 1 AP : Soft leather, bamboo, composite materials , padding. gambisons. leather boots. steel toe boots (does not count as plate)

c)- 2 AP : Leather armor of atleast 3mm . Composite armor, imitation metal. metal rings of more than 3/4 inch of internal diameter.

D)- 3 AP : Chainmail. scalemail. armor with metal ring of less than 3/4 inch of internal diameter. brigandine

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