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/cgl/ - Cosplay & EGL

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>> No.9713667 [View]
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9713667

>>9713580
>By giving a folks a reward for playing a certain way in the rules of the system, you've essentially created a wrong way to play.
That's down to balancing. It may or may not be true, depending on the specifics of the game.

>That doesn't factor in at all for immersion-breaking.
Not for you, maybe.

>Barring some retarded hypothetical scenarios, a shield should take a hell of a beating, [etc]
If we're going to get into historical accuracy here, you're not quite correct. Shields were known to split in battle, usually when struck along the grain. It wasn't uncommon to have backup shields on hand for just such an eventuality.
As for disarming, of course people aren't going to be retarded and drop their sword for no reason. That's an absurd strawman that has nothing to do with the discussion. We're talking about techniques specifically to disarm an opponent that can't be used in a larp context for safety reasons.
>Airsoft
Is a sport, not larp.
>milsim
Is reenactment, not larp.

>It's not historically accurate, it just naturally has advantages, like anything else in the real world. The real world is unfair.
And perhaps some people would like to play in an environment where they can ignore that aspect of the real world. Does that bother you?

>Rewriting the rules of the universe is silly.
Then why would you advocate rewriting the rules of the universe to make equipment indestructible and say that nobody ever thinks to disarm their opponent?

>So, because I'm not the target opinion, my arguments don't matter?
To a degree, yes. Your arguments are perfectly valid within the context of games whose goals line up with yours. But this game is apparently not one of them, and it sounds like the same can be said of any larp with gameist elements. You don't go to a burger joint and tell them that their food is shit because it's not pizza. Enjoy your pizza, and let others enjoy their burgers without telling them their burgers would be better if they were pizza.

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