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/cgl/ - Cosplay & EGL

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>> No.10124107 [View]
File: 499 KB, 1072x600, examplee4.png [View same] [iqdb] [saucenao] [google]
10124107

>>10123787
Thank you anon! Tbh I'm so glad I asked for advice before getting these made into charms, otherwise I would have ordered them as they were in the first example, complete with white specks. I've read that people often up the saturation a bit before ordering, so I'll probably do that.
And yeah, the examples I posted are the most passable chibis I've ever drawn. I used a lot of references and guides and sort of mixed and matched whatever proportions and techniques I liked to get a basic set of rules for myself, then through trial and error I tweaked things here and there and ended up with what I have now, which isn't great but it's much better than what I started with. There's definitely still room for improvement.
And I see what you mean about the line style appearing messy! I'll go back and neaten things up.
Again thank you so much anon~

>>10123877
That's a stylistic thing I've seen others do that I tried to apply to my own charms; I airbrushed some of the skin color onto the bangs/forehead area. I like the way it sort of softens the border between the colors and helps to brighten and lift the face area. Pic related is another charm of mine that I feel shows the effect better. Not a fan of it?
I admit maybe it has more of a place on some charms than others. Like for this one, I feel that because the bangs go down so far on the face, adding the skin color helps to bring the face back out. But on the witch her hair doesn't go down so far, so maybe it's not really necessary, but I added it to all of my charms for the sake of consistency.

>>10123899
I see what you mean anon! Honestly what I'm gathering is that I tried to go for a simplistic style, but I sort of overdid it and everything came out too low effort looking. And since you mentioned thicker lines helping to carry the piece, I'm realizing that I didn't really take line weight into account at all. Maybe that's something I'll try adding.

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