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>> No.8473374 [View]
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8473374

>>8473365
then the sniper ; he's waiting for an opening and strike

The ''piston'' ; he keep striking and striking, not a single moment without a pause even if he hit shields or whatever, he's there so the shieldman in front feel too threatened to advance.

usually the teast or the snipers are veterans and the pistons are newb who will become good spearman.

if you begin as a spearman and you lack the agressivity , meeeh, you would be better as a shieldman where what you need to discipline and being able to advance when told to.

i like to pair newbies with veterans so they dont get confused and just follow more experienced players in doubt.

nothing is more dangerous than a line that wont advance when given the order, it break all momentum and can make you lose a battle.

i remember

>be me at bico 1012
>we have a small detachement of 15 people
>we hear our allies getting killed 50 meters aprox in front (keep in mind its a wooden area so it hards to be sure who is who)
>we want to rush but our commander tell us to keep walking in formation but at a faster pace
> as soon as the ennemy see us he order us to run
>20 meters before contact the ennemy charge also
>our commander tell us to stop and form the line
>shield in front, spear ready
>ennemy is disorganised and is rushing
>they stop 2 meters in front of us
>they are 2 times our size in numbers
>commander see the opportunity
>tell us to advance
>we methodicaly rape them

its all about the momentum, the moment between the one we stoped to form and the moment we charged was exactly 2 seconds, not more.

the moment they stoped to reform . they were dead.

If any of you play total war, you know how much momentum is lot more important than what people imagine.

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